AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Estonia: Q1 2024 Performance
Explore the performance of the top 5 boxing games on iOS in Estonia during Q1 2024, with insights on downloads, revenue, and user engagement.
During the first quarter of 2024, the top 5 boxing games on iOS in Estonia demonstrated varied performance metrics. Here, we break down their weekly downloads, revenue, and active user trends.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at $16 in mid-January and ending March with $7. The game's weekly downloads were minimal, with a slight uptick to 6 in the last week of February.
Real Boxing 2 by Vivid Games S.A. experienced modest revenue growth, reaching $12 in late January. Downloads peaked at 46 in the first week of January, sustaining a steady pace around 20-30 downloads per week through the rest of the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts showed steady weekly downloads, starting at 25 and peaking at 31 in the final week of March. Revenue was highest at $9 in late January but generally remained low throughout the quarter.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained consistent revenue of around $1 per week, with a notable spike of $11 in mid-February. Downloads were generally low, with a peak of 9 in mid-March.
Finally, WWE Mayhem by Reliance Games showed sporadic revenue, peaking at $6 in early February. Downloads were initially low but saw a significant increase to 14 in the last week of March.
For more detailed insights and data, visit Sensor Tower.